Working on Arena Mode level design

Red Knight in mid-slice.

Red Knight in mid-slice.

After finally getting through most of the coding for Arena Mode, including the 3 different game modes, character selection, and level and settings screen, I’ve been able to start making levels in earnest. Current level count is 5, and I am shooting for about 8 for the launch.

Some levels require writing specific scripts - for example, for the stalactite level I needed to create a method for them to respawn after being destroyed. The main game never needed such a script.

Also, for the level I am currently working on, Ice Climbers, I will need to create a script that spawns specific items in certain locations apart from the regular item spawner gameobject (in this case, a spawner that creates ice pies at the base of the level, so players can use ice to climb upwards). I’ll also be reusing this code for an indoor level that spawns barrels continuously.

I think that will the last specific piece of code for the Arena Mode for now, getting close to release!

Players must use ice vomit to climb upwards in the level Ice Climbers.

Players must use ice vomit to climb upwards in the level Ice Climbers.