Levels... are completed!

Reginald pauses to contemplate the potential futility of the task ahead of him.

Reginald pauses to contemplate the potential futility of the task ahead of him.

Since March I've been working through level design, and I can finally say that all of the game's levels are complete! Once I had all of the cave mechanics and art it was head-down into the content trench, and now I can start working on the final area - the encounter with Grampinald. 

Meanwhile, the bugs/tweaks/improvements list grows, but I think the end is actually in sight. Shooting for a release around October or so!